Playfab unity sdk4/4/2023 ![]() PARTY_CHAT_PERMISSION_OPTIONS.PARTY_CHAT_PERMISSION_OPTIONS_RECEIVE_AUDIO ![]() Options = PARTY_CHAT_PERMISSION_OPTIONS.PARTY_CHAT_PERMISSION_OPTIONS_SEND_AUDIO | Out PARTY_CHAT_PERMISSION_OPTIONS options) SDK.Part圜hatControlGetPermissions(PlayFabMultiplayerManager.Get().LocalPlayer._chatControlHandle, player._chatControlHandle, Here is the OnRemotePlayerJoined function: private void OnRemotePlayerJoined(object sender, PlayFabPlayer player) And two players are in the same room and the same scene.) (I am using Unity PlayFab SDK with Photon - PUN 2. How should I set the chat permission for that only the other persons on the same network can hear my voice?Īlso if any player joins to a network that has already been created, let's say the fifth person joined for PlayFab Party Features, that fifth player calls "OnRemotePlayerJoined" callback for every other player in the same network. I think this makes echoes while on two applications I can hear my own voice. When I talk on my Android Device, I can hear my own voice and vice-versa. I went away from my computer for making sure that my Laptop does not receive any audio. ![]() I have tested one user on Windows and the other on Android Device.
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